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盲拧二步法 (Stefan Pochmann) [复制链接]

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发表于 2005-7-3 23:11:15 |显示全部楼层

公式③:(B2 L U L' B2)(R D' R D R2)(棱块)

-,'''╭⌒╮⌒╮.',''',,',.'',,','',.,,'
.╱◥██◣''o┈ 魔方吧 ┄o.'',,',.
︱田︱田田︱ '',,',.o┈ 欢迎您光临 ┄o
╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬

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发表于 2005-7-3 23:12:33 |显示全部楼层

公式④:(R2 U' R' U')(R U R U)(R U' R)(棱块)

-,'''╭⌒╮⌒╮.',''',,',.'',,','',.,,'
.╱◥██◣''o┈ 魔方吧 ┄o.'',,',.
︱田︱田田︱ '',,',.o┈ 欢迎您光临 ┄o
╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬

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发表于 2005-7-3 23:14:37 |显示全部楼层

公式⑤:R U R U2)(R' L' U R U' L)(U2 R2)(角块)

-,'''╭⌒╮⌒╮.',''',,',.'',,','',.,,'
.╱◥██◣''o┈ 魔方吧 ┄o.'',,',.
︱田︱田田︱ '',,',.o┈ 欢迎您光临 ┄o
╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬

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八年元老 十四年元老 十年元老 十二年元老

发表于 2005-7-20 10:29:49 |显示全部楼层

多谢cube_master帮我把公式贴出来 :)

从第一次接触这个盲拧方法已经一个月了。一直没时间去完成。现在来补交作业。贴今天上午的实例。

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八年元老 十四年元老 十年元老 十二年元老

发表于 2005-7-20 10:31:07 |显示全部楼层
首先按照下面的步骤打乱魔方
D2 R2 U F2 U' B D' R2 F' L' D' L' B2 F' D R' U' B2 U'

[此贴子已经被作者于2005-7-20 14:46:04编辑过]

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八年元老 十四年元老 十年元老 十二年元老

发表于 2005-7-20 11:52:38 |显示全部楼层

第一步 分析

按照 棱块归位-奇偶校正-角块归位 的步骤实施。

棱块归位

观察缓冲位置 UR (上右)棱块 ,当前棱块为 橙蓝 (按面的编号 64)。

其正确位置为 DL (下左)。 使其归位将会替换 绿白(21 棱块至缓冲位。

如此类推,我们得到棱块解决路线:

642134321416452663155352

最后一步使得两个棱块同时解决。这样十二个棱块已经全部到位。

奇偶校正

奇偶判断只是为了检验 UFRURB 角块是否与初始状态一致。

1.若为偶数步(会出现在有棱块在正确位置而需要调整步等情况下),则可跳过直接解决角块。

2.若为奇数步,UFRURB 跟初始位置颠倒。用公式①恢复其位置。

此时棱块 UR –UB受到牵连。用公式④ 使UR棱块归位,UB –UL 棱块是角块公式的附属品,会随角块的最后完成而自动归位。

计算棱块所耗步骤――11步。奇数。执行公式①+公式④

角块归位

观察魔方缓冲位置 UBL角块,当前为 蓝白红 415),其归位后会替换 白蓝橙 146)到缓冲位。

依次解决角块的路线为:

415146162235512263643534

最后一步两个角块与 两个棱块同时归位。魔方整体完成。

实际上,角块只需记住两个面,第三个面的颜色是既定的。优化数字为

4114162351266453

第二步 记忆

没有一个比较系统的方法,记忆是一个难点。

目前记忆的方法很多,链条(串联),抽屉(挂钩)都是不错的方法。

前者把每个需要记忆的对象活化,依次为他们设定夸张的富有感觉的动作,然后关联成一个小故事。各对象之间是相对定位的。

抽屉式最适合记忆需要指定位置的对象。相当于脑海里有一套编号的抽屉,将需要记忆的对象依次放入。所需要关联的是对象跟抽屉。这样对象是绝对定位的,他们之间互不关联,可以准确调出。

如何将棱块或角块活化成自己熟悉的物体,建议按自己的喜好来 :)

色彩感觉强的朋友也可以参考 Stefan-pochmann(后附原文)。

我用的是自己的数字编号。前 F- 1 R– 2 B–3 L–4 U– 5 D–6

这样有个好处就是拿到不同配色方案的魔方也不会因为颜色关系而扰乱。记忆的是面的顺序,还原的时候也是找相应的面的块。 而且可以直接用数字表达,不用翻译成数字再记忆。我用的是 凯文-都迪的1100编码。比如1 为领带,2 noah 方舟,3 为草垛,等等

642134321416452663155352

4114162351266453

比如,我用关联方法记棱块路线

64(向日葵般的莲蓬头) 喷出细密的水柱,结成了 21(盘根接错的巨大丝网) ,罩住了正在哼着歌欢快小跑的 34(带着头花的漂亮小马)。小马奋力挣扎,叫唤,踢醒了 32(主人)(夸张疼痛的感觉)。这时一个巨大的 14 (轮胎) 呼啸着冲向他们, 轧碎了满地的16(盘子),在地上刻出 壕沟般的 45(轨迹)。眼看悲剧就要发生,忽然轮胎的 一个 26(螺栓) 断裂,射出,将旁边 63 (体育馆)摧毁。倒塌的墙压到了一条 15 (尾巴),咩咩的叫声,原来 53 (小羊) 正在体育馆锻炼。

中间的过程越夸张越鲜明。感觉越生动记得就越牢靠。

附:Stefan-pochmann ------ Memorization

[此贴子已经被作者于2005-7-20 14:01:01编辑过]

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八年元老 十四年元老 十年元老 十二年元老

发表于 2005-7-20 11:52:57 |显示全部楼层

附:Stefan-pochmann ------ Memorization

Ok, you've seen the example, which demonstrated the analysis and the execution parts. Now let me tell you how I memorize. You might have noticed that I always wrote the target positions in a light blue color. Here they are again:

FR - UL - FD - DB - DR - UF - LB - UB - DL - FL - BU - stop - UB - RD - UF - UR - DL - RB - FR - DB - BL

Actually I don't work with positions, I work with colors. So what I really get when I blindsolve the 3x3 is the following sequence of color pairs. And no, I don't use the positions and translate them to color pairs like this here may look like. I directly use color pairs. And you can find this sequence just by looking at the cube, without solving it. The first "OB" (orange/blue) is obvious, since it's simply the cubie in the buffer position. And you can find the "YG" (yellow/green) simply by looking at the "OB" place (i.e. where "OB" belongs). And you can find the "OW" simply by looking at the "YG" place. And so on, simply walk along the cycles. Try to scramble the cube again (with the example scramble) and find the color pair sequence yourself just by looking at the cube.

OB - YG - OW - WR - WB - YO - GR - YR - WG - OG - RY - stop - YR - BW - YO - YB - WG - BR - OB - WR - RG

This sequence is all you need to memorize. Then after putting on the blindfold, all you need to do is do something easy for each item in the sequence. And memorizing that sequence is also very easy. What? You don't think it's that easy to memorize? That's only 20 items! For the 5x5, I had to memorize nearly 100! And there are people who memorize a random number with 2000 digits in one hour. Are we geniuses? No, not at all. Are people who can solve the 3x3 (*not* blindfolded) geniuses? No, not at all. What's the secret? Good systems.

So what's a system to easily remember the above sequence? First of all, let me tell you that I don't memorize "YG". As soon as I see the cubie, I think of a banana. I don't even think "YG" at all. I just think "banana". Why? Because I see yellow as primary color and I see green as secondary color. A banana is mostly yellow but also a bit green. Instead of "WB" I think "Donald Duck" (white body, blue shirt). Instead of "RB" I think "Spiderman" (red top, blue pants). Instead of "YR" I think "french fries with ketchup" (obvious). These are all *pictures* I can easily envision. So that's the first step. Think of nice visual objects instead of color pairs. You only need to come up with 24 visual objects, one for each color pair. You can use my few examples, but I won't tell you the rest. It's much better for you if you invent them yourself. Many people use numbers or characters to represent the cubies. I think that's extremely artificial because these are very abstract things. I don't even use things like that as intermediate steps. I only see a cubie and immediately think "banana", because that's what the cubie simply looks like.

Now how do I memorize a sequence of visual objects? For example, how could I memorize this sequence?

Banana

Donald Duck

Spiderman

French fries with ketchup

Method 1: Invent a story, for example... A banana lies on the table. It looks and smells very nice. Donald enters the room, notices the banana and wants to eat it. He's almost there, but Spiderman jumps superfast in front of him and steals the banana. Donald is angry and decides to get some french fries. He prefers junk food anyway... The important thing is to really really *experience* this story in your head. Imagine how very fresh the banana looks and smells like. Maybe you "see" the smell in the air, like in cartoons? Watch closely how happy Donald looks when he sees the banana and starts to run for it. And do you hear him screaming angry when Spiderman steals it? And do you see Spiderman's evil grin? You could add much more information. The more, the better (in terms of memorization safety, not speed, of course ;-). Use as many senses as possible. See it, hear it, smell it, feel it! Use extremes, e.g. the banana could be 2 meters long and Spiderman rides away on it. Makes it easier to memorize!!! Use sexual, illegal, brutal things! Whatever! Extreme things are easier to memorize!!! Blue/yellow is a beautiful stewardess for me and I really like to include her in my mental stories ;-)

Method 2: Similar to method 1, but you use a mental "route" you've prepared beforehand. For the 5x5, I've built myself a mental home with ten rooms, each having ten "places" in it, so overall 100 places. The first "room" is in front of the house, starting with a tree, then a swing hanging down from it, then a motorcycle, then a car (Ferrari ;-), etc... When you memorize a sequence, you mentally "combine" the i-th item in the sequence with the i-th item in the prepared mental route. Envision similarly exciting (or disgusting ;-) things, like in method 1. Oh, how I like it when the stewardess accidently needs to be combined with the bed in my bedroom ;-). Imagine bananas growing on the tree, Donald swinging (and singing?) on the swing, Spiderman playing with the motorcycle, a big fat french fry couple driving away with your Ferrari. Later you just need to walk along that mental route. For the 3x3, a route with 30 places should be enough, usually you need 20-25. You can also try to combine the two methods, build a story along a mental route. The mental route has the advantage that it's hardly possible to forget an item.

I also encode the end of each phase (for 3x3 just edges phase, corners phase) so that I know when to stop (and begin the next phase or take off the blindfold. Since there's nothing more to do, I thought of a black hole for this. But that's not a nice object. So instead I envision Stephen Hawkings in his wheelchair.

One last trick: To make sure you didn't forget some cubies (very important in more complex puzzles, like 5x5 or Megaminx), count! The rule is:

#items = (#wrong cubies) + (#cycles) - 2

In the example, the red/blue edge was correct, so we had 11 wrong edges. We had 2 edge cycles. So we should expect 11+2-2=11 items to memorize for the edges. That's indeed correct. No corners were correct, so we had 8 wrong corners. There were 3 cycles (one just for orienting the last two corners). So we should expect 8+3-2=9 items to memorize for corners. Again, that turned out to be correct.

Btw, I completed my memo home 30 minutes before I started my first ever attempt to solve the 5x5 blindfolded (at the European Championships 2004). And I remembered most of the almost 100 items even three weeks later with only recalling it once in the meantime. In fact, I was worried I might never be able to forget it and that it might give me trouble in future attempts. I just mention this in order to emphasize how easy the memorization part really is. It's much harder to stay concentrated and not make an execution mistake! Memorization is *not* the problem!

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八年元老 十四年元老 十年元老 十二年元老

发表于 2005-7-20 12:05:32 |显示全部楼层

第三步、执行

棱块归位


(1)棱块 64 至 DL (l2+公式①+l2)

(2)棱块 21 至 RF (d'l'+公式①+l d)


(3)棱块 34 至 BL (l+公式①+l')


(4)棱块 32 (d2 l'+公式①+l d2)


(5)棱块 14 (l'+公式①+l)


(6)棱块 16 (l'+公式②+l)


(7)棱块 45 (l d'l+公式①+l'd l )


(8)棱块 26 (d l'+公式②+l d)


(9)棱块 63 (l2+公式②+l2)


(10)棱块 15 (l'+公式③+l)


(11)棱块 53+52(兑换,棱块完成) (公式③)

[此贴子已经被作者于2005-7-20 15:29:05编辑过]

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八年元老 十四年元老 十年元老 十二年元老

发表于 2005-7-20 12:44:36 |显示全部楼层

第三步、执行

棱块归位


(1)棱块 64 至 DL (l2+公式①+l2) (2)棱块 21 至 RF (d'l'+公式①+l d)


(3)棱块 34 至 BL (l+公式①+l')


(4)棱块 32 (d2 l'+公式①+l d2)


(5)棱块 14 (l'+公式①+l)


(6)棱块 16 (l'+公式②+l)


(7)棱块 45 (l d'l+公式①+l'd l )


(8)棱块 26 (d 'l'+公式②+l d)


(9)棱块 63 (l2+公式②+l2)


(10)棱块 15 (l'+公式③+l)


(11)棱块 53+52(兑换,棱块完成) (公式③)

[此贴子已经被作者于2005-7-20 17:35:11编辑过]

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八年元老 十四年元老 十年元老 十二年元老

发表于 2005-7-20 12:45:06 |显示全部楼层


(1)棱块 64 至 DL (l2+公式①+l2)

[此贴子已经被作者于2005-7-20 16:07:17编辑过]

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