C语言魔方游戏代码
用C语言加openGL写的,非原创;Phttp://116.img.pp.sohu.com/images/blog/2007/5/25/22/18/1135bd73766.JPG
#include <windows.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <gl/glut.h>
//小方块的结构,包括小方块在x,y,z上的旋转角度,颜色数组下标,小方块的三维坐标。
struct rcube{
int xr;
int yr;
int zr;
int cl;
GLfloat x;
GLfloat y;
GLfloat z;
};
struct rcube rc;
struct rcube *temp;
//颜色数组
GLfloat color={{1.0,0.0,0.0},{0.0,1.0,0.0},{0.0,0.0,1.0},
{1.0,1.0,0.0},{1.0,0.0,1.0},{0.0,1.0,1.0}};
int tempc;
//有关旋转的一些变量
GLfloat xRot = 10.0f;
GLfloat yRot = 10.0f;
int rotateType=0;
int rotateOK=0;
int rotateRate=50;
int rotate=0;
///////////////////////////////////////////////////////////////////////////////
//画小方块
void drawcube(int cl)
{
glBegin(GL_QUADS);
//右面
glColor3fv(color]);
glVertex3f(0.14f,-0.14f,-0.14f);
glVertex3f(0.14f,0.14f,-0.14f);
glVertex3f(0.14f,0.14f,0.14f);
glVertex3f(0.14f,-0.14f,0.14f);
//左面
glColor3fv(color]);
glVertex3f(-0.14f,-0.14f,0.14f);
glVertex3f(-0.14f,0.14f,0.14f);
glVertex3f(-0.14f,0.14f,-0.14f);
glVertex3f(-0.14f,-0.14f,-0.14f);
//前面
glColor3fv(color]);
glVertex3f(-0.14f,0.14f,0.14f);
glVertex3f(-0.14f,-0.14f,0.14f);
glVertex3f(0.14f,-0.14f,0.14f);
glVertex3f(0.14f,0.14f,0.14f);
//后面
glColor3fv(color]);
glVertex3f(-0.14f,0.14f,-0.14f);
glVertex3f(0.14f,0.14f,-0.14f);
glVertex3f(0.14f,-0.14f,-0.14f);
glVertex3f(-0.14f,-0.14f,-0.14f);
//上面
glColor3fv(color]);
glVertex3f(-0.14f,0.14f,-0.14f);
glVertex3f(-0.14f,0.14f,0.14f);
glVertex3f(0.14f,0.14f,0.14f);
glVertex3f(0.14f,0.14f,-0.14f);
//下面
glColor3fv(color]);
glVertex3f(-0.14f,-0.14f,-0.14f);
glVertex3f(0.14f,-0.14f,-0.14f);
glVertex3f(0.14f,-0.14f,0.14f);
glVertex3f(-0.14f,-0.14f,0.14f);
glEnd();
glFlush();
} //窗口刷新时被调用。
void RenderScene(void)
{
int i,j,k;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
for(k=0;k<3;k++)
{
//魔方在这显示
glPushMatrix();
glRotatef(rc.xr, 1.0f, 0.0f, 0.0f);
glRotatef(rc.zr, 0.0f, 0.0f, 1.0f);
glRotatef(rc.yr, 0.0f, 1.0f, 0.0f);
glTranslatef(rc.x,rc.y,rc.z);
drawcube(rc.cl);
glPopMatrix();
}
}
}
glPopMatrix();
glutSwapBuffers();
}
//初始化。
void SetupRC()
{
GLfloat x,y,z;
int i,j,k,l;
for(i=0,x=-0.3f;i<3;i++,x+=0.3f)
{
for(j=0,y=-0.3f;j<3;j++,y+=0.3f)
{
for(k=0,z=-0.3f;k<3;k++,z+=0.3f)
{
rc.x=x;rc.xr=0;
rc.y=y;rc.yr=0;
rc.z=z;rc.zr=0;
for(l=0;l<6;l++)
{
rc.cl=l;
}
}
}
}
glClearColor(0.0f, 0.0f, 0.0f, 1.0f );
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
} //选择转动的那一组小方块。
void elect(int type)
{
int i,j;
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
switch (type)
{
case 1:
temp=&rc; break;
case 2:
temp=&rc; break;
case 3:
temp=&rc; break;
case 4:
temp=&rc; break;
case 5:
temp=&rc; break;
case 6:
temp=&rc; break;
case 7:
temp=&rc; break;
case 8:
temp=&rc; break;
case 9:
temp=&rc; break;
}
}
}
}
//判断是否胜利。
int win(void)
{
int i,j,k,c,cl;
for(k=0;k<6;k++)
{
cl=rc.cl;
}
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
for(k=0;k<3;k++)
{
for(c=0;c<6;c++)
{
if(rc.cl!=cl)
return 0;
}
}
}
}
return 1;
}
//转动小方块,实际上是交换颜色。
void shift(void)
{
int i,j,k,c;
elect(rotateType);
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
(*temp).xr=0;
(*temp).yr=0;
(*temp).zr=0;
if(rotateType>0&&rotateType<=3)
{
c=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=c;
}
if(rotateType>3&&rotateType<=6)
{
c=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=c;
}
if(rotateType>6&&rotateType<=9)
{
c=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=(*temp).cl;
(*temp).cl=c;
}
for(k=0;k<6;k++)
{
tempc=(*temp).cl;
}
}
}
for(i=0;i<3;i++)
{
for(j=0;j<3;j++)
{
for(k=0;k<6;k++)
{
(*temp).cl=tempc;
}
}
}
//如果完成将背景色设成黑色,否则设成灰色。
if(win()==1)
glClearColor(0.0f, 0.0f, 0.0f, 1.0f );
else
glClearColor(0.5f, 0.5f, 0.5f, 1.0f );
}
//转动魔方,也就是改变小方块在x,y,z上的旋转角度。
void turn (void)
{
int j,k;
elect(rotateType);
for(j=0;j<3;j++)
{
for(k=0;k<3;k++)
{
if(rotateType>0&&rotateType<=3)
(*temp).xr+=10;
if(rotateType>3&&rotateType<=6)
(*temp).yr+=10;
if(rotateType>6&&rotateType<=9)
(*temp).zr+=10;
}
}
} //定时器回调函数,当魔方转动时产生动画。
void TimerFunc(int value)
{
rotate+=10;
turn();
glutPostRedisplay();
if(rotate==90)
{
shift();
rotate=0;
rotateOK=0;
rotateType=0;
return;
}
glutTimerFunc(rotateRate,TimerFunc,1);
}
//接收键盘输入。
void SpecialKeys(int key, int x, int y)
{
int temp=0;
switch (key)
{
case GLUT_KEY_F1:
temp=1; break;
case GLUT_KEY_F2:
temp=2; break;
case GLUT_KEY_F3:
temp=3; break;
case GLUT_KEY_F4:
temp=4; break;
case GLUT_KEY_F5:
temp=5; break;
case GLUT_KEY_F6:
temp=6; break;
case GLUT_KEY_F7:
temp=7; break;
case GLUT_KEY_F8:
temp=8; break;
case GLUT_KEY_F9:
temp=9; break;
case GLUT_KEY_UP:
xRot -= 5.0f; break;
case GLUT_KEY_DOWN:
xRot += 5.0f; break;
case GLUT_KEY_LEFT:
yRot -= 5.0f; break;
case GLUT_KEY_RIGHT:
yRot += 5.0f; break;
}
if ( rotateOK==0 && temp!=0)
{
rotateType=temp;
rotateOK=1;
glutTimerFunc(rotateRate,TimerFunc,1);
}
else temp=0;
if(xRot > 356.0f) xRot = 0.0f;
if(xRot < -1.0f) xRot = 355.0f;
if(yRot > 356.0f) yRot = 0.0f;
if(yRot < -1.0f) yRot = 355.0f;
glutPostRedisplay();
}
//当窗口改变尺寸时被调用。
void ChangeSize(int w, int h)
{
GLfloat nRange = 1.9f;
if(h == 0)
h = 1;
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if (w <= h)
glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange);
else
glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
//主函数。
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutReshapeFunc(ChangeSize);
glutSpecialFunc(SpecialKeys);
glutDisplayFunc(RenderScene);
SetupRC();
glutMainLoop();
return 0;
} ...没学C....LZ加油哈~ 额~~C语言我是白痴。。。VB都吃力~~ 有年头的程序了。。呵呵 OpenGL?楼主牛×。。。膜拜一个。 程序缺少文件吧 我运行了一下
Cpp1.cpp
c:\users\administrator\desktop\cpp1.cpp(4) : fatal error C1083: Cannot open include file: 'gl/glut.h': No such file or directory
执行 cl.exe 时出错.
Cpp1.exe - 1 error(s), 0 warning(s) 看不懂唉 :L
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