R_胆小鬼 发表于 2009-3-4 08:44:34

CELL公式系统中文版(只有原文,图无法显示,红色为原创优化手法)

菜鸟纯人手翻译,译得不好请见谅,有删减,但不影响阅读和理解。
CLL
Overview of all algorithms for the final layer,
to orient and permute cornersFor an explanation of the table below, click here.
概括顶层的公式,都是确定角块色方向和调动角块。下表的解释说明,点击这里。
http://www.speedcubing.com/images/tl_c1.gif code: c1
FR'FR2U'R'U'RUR'F2 (11,13)
RU2R2F2D'F'DF'R2U2R' (11,16)
F(R'F)(R2U'R'U')(RUR')F2

FF..BBhttp://www.speedcubing.com/images/tl_c2.gif code: c2
F2R2FU'L'ULF'R2F2 (10,14)
B2L2BR'U'RUB'L2B2 (10,14)
F2(R'2F)U'(L'ULF')R'2F2 FB..FBhttp://www.speedcubing.com/images/tl_c3.gif code: c3
F'L2F'R2FL2F'R2F2 (9,14)
F'(L2F')(R'2F)(L2F')R'2F2FF..LRhttp://www.speedcubing.com/images/tl_c4.gif code: c4
R'URU2R'L'URU'L (10,11)
FRF'LFR2FRF2L' (10,12)
R'U(RU‘U')R'(L'U)RU'L

RL..FFhttp://www.speedcubing.com/images/tl_c5.gif code: c5
FUF'U'F'LFL' (8,8)
R'F'RB'R'FRB (8,8)
ULUL'U'r'ULU"FL..FRhttp://www.speedcubing.com/images/tl_c6.gif code: c6
LFL'BLF'L'B' (8,8)
U'FRF'(rUR'U'r')RF..LFhttp://www.speedcubing.com/images/tl_c7.gif code: c7
L2FU'F'UFUF2L'FL' (11,13)
LU2L2BD'BDB2L2U2L' (11,16)
U'F2(RU')R'U(RU)R'2F'RF'

LR..FFhttp://www.speedcubing.com/images/tl_c8.gif code: c8
LFUF'U'L' (6,6)
RUBU'B'R' (6,6)
U'(FRUR'U'F)FF..LRhttp://www.speedcubing.com/images/tl_c9.gif code: c9
R2F2R'B2RF2R'B2R' (9,14)
UF2(L2F')R'2F(L2F')R'2F'FB..BFhttp://www.speedcubing.com/images/tl_c10.gif code: c10
B'UFU'BU2RU'R'F' (10,11)
U(R'U)LU'(RU'U')FU'y'(R'F')

FF..BBhttp://www.speedcubing.com/images/tl_c11.gif code: c11
R2D'RU2R'DRU2R (9,12)
R2D'(RU'U')R'D(RU'U')RFR..LFhttp://www.speedcubing.com/images/tl_c12.gif code: c12
L2DL'U2LD'L'U2L' (9,12)
U2R2D(R'U2)RD'(R'U2)R'
LF..FRhttp://www.speedcubing.com/images/tl_c13.gif code: c13
RU2R'U'RUR'U'RU'R' (11,12)
L'FURU'F'L2FR'F'L' (11,12)
FBFB..http://www.speedcubing.com/images/tl_c14.gif code: c14
B'UR2D'RU2R'DR2U'B (11,14)
FFBB..http://www.speedcubing.com/images/tl_c15.gif code: c15
R'FRF'U2R2B'R'BR' (10,12)
R'FRF'U2 l RU'R'UR'
LRFF..http://www.speedcubing.com/images/tl_c16.gif code: c16
F'U'LF'L'F2UFR'F'R (11,12)
LFRF..http://www.speedcubing.com/images/tl_c17.gif code: c17
BU2B2U'B2U'B2U2B (9,14)
LUFU'F'UFU'F'L' (10,10)
U(RU')U'R2U'R2U'R2U2RFFRL..http://www.speedcubing.com/images/tl_c18.gif code: c18
F'U'FU'F'UL'ULF (10,10)
FUF'UFU'RU'R'F' (10,10)
RLFF..http://www.speedcubing.com/images/tl_c19.gif code: c19
B'RB'R'B2U2L'BLB' (10,12)
FFBB..http://www.speedcubing.com/images/tl_c20.gif code: c20
R'FRF'U'F2LFL'UF (11,12)
FBBF..http://www.speedcubing.com/images/tl_c21.gif code: c21
B'U2BU2BL'B2U'BUL (11,14)
RFFL..http://www.speedcubing.com/images/tl_c22.gif code: c22
BU2B'U2B'RB2UB'U'R' (11,14)
FLRF..http://www.speedcubing.com/images/tl_c23.gif code: c23
LU2L'U'LU'L' (7,8)
RB2L'B'L B'R' (7,8)
RF..LFhttp://www.speedcubing.com/images/tl_c24.gif code: c24
F'U'L'ULU'FU'F'U2F (11,12)
BU2B'RB'R'BU'BU'B' (11,12)
FR..FLhttp://www.speedcubing.com/images/tl_c25.gif code: c25
B'UFU'BUF' (7,7)
RF..FLhttp://www.speedcubing.com/images/tl_c26.gif code: c26
L'BLB'U2B'U2B (8,10)
FR..LFhttp://www.speedcubing.com/images/tl_c27.gif code: c27
F'LU2L'FLF'U2FL' (10,12)
FB..FBhttp://www.speedcubing.com/images/tl_c28.gif code: c28
FU2F'U2F'LFL' (8,10)
BF..FBhttp://www.speedcubing.com/images/tl_c29.gif code: c29
BUB'UBU2B' (7,8)
L'B2RBR'BL (7,8)
FL..FRhttp://www.speedcubing.com/images/tl_c30.gif code: c30
FURU'R'UF'UFU2F' (11,12)
FUF'UF'LFL'FU2F' (11,12)
LF..RFhttp://www.speedcubing.com/images/tl_c31.gif code: c31
BU'F'UB'U'F (7,7)
FL..RFhttp://www.speedcubing.com/images/tl_c32.gif code: c32
RB'R'BU2BU2B' (8,10)
LF..FRhttp://www.speedcubing.com/images/tl_c33.gif code: c33
F'U2FU2FR'F'R (8,10)
FB..BFhttp://www.speedcubing.com/images/tl_c34.gif code: c34
FR'U2RF'R'FU2F'R (10,12)
FB..FBhttp://www.speedcubing.com/images/tl_c35.gif code: c35
LB'D2BL'U2LB'D2BL' (11,14)
.L.F...RBhttp://www.speedcubing.com/images/tl_c36.gif code: c36
RU2R2FRF'RU2R' (9,12)
.L.F...LFhttp://www.speedcubing.com/images/tl_c37.gif code: c37
BLFL'B'LF'L' (8,8)
.B.F...LFhttp://www.speedcubing.com/images/tl_c38.gif code: c38
RU2RDR'U2RD'R2 (9,12)
.F.F...RBhttp://www.speedcubing.com/images/tl_c39.gif code: c39
F'U2F'D'FU2F'DF2 (9,12)
.F.F...BLhttp://www.speedcubing.com/images/tl_c40.gif code: c40
FR'F'RURU'R' (8,8)
L'B'R'BLB'RB (8,8)
.F.B...FRhttp://www.speedcubing.com/images/tl_c41.gif code: c41
F'LF'R2FL'F'R2F2 (9,12)
.http://www.speedcubing.com/images/tl_c42.gif code: c42
R2DL'BLD'R2U'F'U'F (11,13)
.
Explanation
Using the algorithms in the table above, you can orient and permute all corners of the final layer in one algorithm.
说明
利用上表的公式,你可以用一条公式来确定角块色方向和调动角块。
The table works like this:
First take a look at the orientation of the corners.
这个表像这样用的:首先观察角块三色的方向。
[*]In the situations with code c1 to c6, there are two twisted corners, next to each other, and the corner which needs to be twisted clockwise is on the right.
*在c1到c6的状态,有两个需要翻转的角块,是邻角,而右面的角块需要顺时针翻转。[*]In the situations with code c7 to c12, there are two twisted corners, next to each other, and the corner which needs to be twisted clockwise is on the left.
*在c7到c12的状态,有两个需要翻转的角块,是邻角,而左面的角块需要顺时针翻转。[*]In the situations with code c13 to c16, there are four twisted corners, and the two corners which need to be twisted clockwise are not next to each other.
*在c13到c16的状态,有四个需要翻转的角块,而对角的角块需要顺时针翻转。
Note: Since these situations can be mirrored on the diagonal of the cube, you might need to turn the upper side a half turn to find your situation.
注意:因为这些情况在魔方的对角线上有镜像,你需要转动顶层来找出你的情况。[*]In the situations with code c17 to c22, there are four twisted corners, and the two corners which need to be twisted clockwise are next to each other.
*在c17到c22的状态,有四个需要翻转的角块其中而位于邻角的两个角块需要顺时针翻转。[*]In the situations with code c23 to c28, there are three twisted corners, and they need to be twisted counter-clockwise.
*在c23到c28的状态,有三个需要翻转的角块,它们都需要逆时针翻转。[*]In the situations with code c29 to c34, there are three twisted corners, and they need to be twisted clockwise.
*在c29到c34的状态,有三个需要翻转的角块,它们需要顺时针翻转。[*]In the situations with code c35 to c40, there are two twisted corners, and they are not next to each other.
*在c35到c40的状态,有两个需要翻转的角块,是对角。[*]In the situations with code c41 and 42, there are no two twisted corners.
*在c41到c42的状态,没有两个需要翻转的角块。
Next take a look at the position of the corners.
You can turn the top layer around to find out which corners have to change positions, according to the images.
然后观察角块的位置。根据图像,你可以转动顶层来找出要改变位置的角块。
But there is a better system, so that you do not need to turn the top layer, and can immediately see, which situation the cube is in.
但这里有一个更好的方法,你不需要转动顶层就能立刻看到这种是哪种情况。
It works like this:
At the right of the cells with the images you see four letters in a certain order.
就是这样做的:在图的旁边你可以看见四个字母。这些字母是通用的。
These letters correspond with the following cubies:
http://www.speedcubing.com/images/tl_corner_system_row12.gif
For the situations with code c13 to c22.
对应c13到c22的情况。
http://www.speedcubing.com/images/tl_corner_system_row13.gif
For the situations with code c1 to c12, and c23 to c34.
对应c1到c12和c23到c34的情况。
http://www.speedcubing.com/images/tl_corner_system_row_various.gif
For the situations with code c35 to c40.
对应c35到c40的情况。

If two of the designated cubies have the same color, their color becomes the front color (F). 如果两个指明的色块为同一颜色(我直译的,我都不明白),它们的颜色所在的面就为前面。
If there are two pairs of the same color, then the color of the upper left back is the front color.
如果有两对同色,则在LB上的为前面。
Now you know which are the other colors of the cubies, they can be L(eft), R(ight) or B(ack).
现在你就知道其他的颜色可能在左、右或后。
Example
Consider the following situation:
例子
思考一下下面的情况:
http://www.speedcubing.com/images/tl_corner_system_example.gif
The corner at the upper left back needs to be twisted clockwise, and the corner at the upper right back needs to be twisted counter-clockwise.
This corresponds with the situations c7 to c12.
在LB上的角块需要顺时针翻转,在RB上的角块需要逆时针翻转。这种情况在c7到c12是通用的。
According to the three images above we need to take a look at the color of the cubies at the upper back (blue and blue) and front upper (orange and red).
根据上面三个图我们需要观察在B面上(蓝和蓝)和F面上(橙和红)色块的颜色。
Since there are two blue cubies, blue becomes the front color. So only situations c8 and c10 remain possible.
Since the other two cubies have different colors, the cube is in situation c8.
因为有两个蓝色色块,因此蓝为前面。所以只可能为c8到c10的情况。因为另外两个色块是不同色,因此这种情况为c8。
Thus we can orient and permute the corners, using the algorithm LFUF'U'L'.
因此我们可以确定角块色方向和调动角块,用公式LFUF'U'L'。
Believe me: after some practice, you can immediately see which algorithm to use.
Good luck!
相信我:经过一些练习,你可以立刻看到需要使用哪一条公式。
祝你好运!

[ 本帖最后由 R_胆小鬼 于 2012-5-20 15:41 编辑 ]

R_胆小鬼 发表于 2009-3-4 08:45:24

ELL
Overview of all algorithms for the final layer,
to orient and permute edgesFor an explanation of the table below, click here.
概括顶层的公式,都是确定棱块色方向和调动棱块。下表的解释说明,点击这里.。
http://www.speedcubing.com/images/tl_e1.gif code: e1
M2UM'U2MUMUMU2M'UM (13,16,24)
RU2R2D'U'F'UFDR2U'R'U' (13,16)
R'E'R2E2R'URE2R2ERU' (12,16,22)
http://www.speedcubing.com/images/tl_e2.gif code: e2
MUMUMU2M'UM'UM'U2 (12,14,20)
L'RBU'LB'ULR'F'UL'FU' (14,14)
FEF2E2FU2F'E2F2E'F'U2 (12,18,24)
F2M'UM'U'F2UMUMU2 (11,14,18)
http://www.speedcubing.com/images/tl_e3.gif code: e3
MU2M'U2MUM'U2MU2M'U' (12,16,22)
FU2F'UL'U'B'R'U2RU'BUL (14,16)
R2U2R'F2U2R2F'R2U2F2RU2R2U' (14,24)
F2MF2M2U'M2F2M'F2U (10,16,22)
http://www.speedcubing.com/images/tl_e4.gif code: e4
M2UM2U2M2UM2 (7,12,20)
R'L'U2LRFBU2B'F' (10,12)
M2DS2D2S2DM2 (7,12,20)
http://www.speedcubing.com/images/tl_e5.gif code: e5
MUM'UMUM'UMUM'U' (12,12,18)
L'U2LUFRU2R'U'F' (10,12)
http://www.speedcubing.com/images/tl_e6.gif code: e6
MUM2U2MUMU2MU'M'U'M' (13,16,24)
LU'R'UF'L2U'LU'F'R'F2R2 (13,16)
FM'FUM2U2M2UF'MF' (11,14,20)
http://www.speedcubing.com/images/tl_e7.gif code: e7
MU2MU2MUM'U2M'U2M'U' (12,16,22)
RBUB'R'F2BD'L'DB'F2 (12,14)
MUMFR'F'M2FRF'U' (11,12,16)
http://www.speedcubing.com/images/tl_e8.gif code: e8
M2U'MU2M2U2MUM2 (9,14,22)
LR'D2U2LR'D'L2R2UB2F2 (12,18)
RB'R'BFR'B'FR'BRF2U (13,14)
M2DS2D'S'M2S (7,10,16)
http://www.speedcubing.com/images/tl_e9.gif code: e9
MU'M2U2M'U'MU2MU'MU'M' (13,16,24)
FRUR'U'F2L'U'LUF (11,12)
http://www.speedcubing.com/images/tl_e10.gif code: e10
MUM'UMU2M'U'MU'M'U2 (12,14,20)
LUF'U2R'F'RFUL'F'UF (13,14)
L2SU'S'UL2USUS'U2 (11,14,18)
http://www.speedcubing.com/images/tl_e11.gif code: e11
MUM'U'MUM'UMU2M' (11,12,18)
L2U'LUL'F'L2U'L'UFU'L2 (13,16)
M'UMU'F2M'UMU'F2 (10,12,16)
http://www.speedcubing.com/images/tl_e11a.gif code: e11a
M'U'MUM'U'MU'M'U2M (11,12,18)
R2UR'U'RFR2URU'F'UR2 (13,16)
M'U'MUF2M'U'MUF2 (10,12,16)
http://www.speedcubing.com/images/tl_e12.gif code: e12
M'U'MU2M'U'M2UM'U2MUM' (13,16,24)
L'R'F'U2L2U2L2U2L2FLR (12,18)
F2MF2U'M2UB2MB2 (9,14,18)
F'B'RESRS'R2E'FB (11,12,16)
http://www.speedcubing.com/images/tl_e13.gif code: e13
M2U'MU2M'U'M2 (7,10,16)
F2UM'U2MUF2 (7,10,12)
http://www.speedcubing.com/images/tl_e14.gif code: e14
MUM'U2MUM' (7,8,12)
F'D2B2L'B2D2F2R'F' (9,14)
http://www.speedcubing.com/images/tl_e15.gif code: e15
M'UMUM'UMU'M'U'MU' (12,12,18)
BRUR'FB'DR'D'F' (10,10)
SR'FRS'R'F'R (8,8,10)
http://www.speedcubing.com/images/tl_e16.gif code: e16
U'MUMUM'U'MU'MUM (12,12,18)
F'D'L'DB'FL'ULB (10,10)
LF'L'S'LFL'S (8,8,10)
http://www.speedcubing.com/images/tl_e17.gif code: e17
MU'M2U'M'U2MU'MU (10,12,18)
BDL'UL'U'L'UL2U'D'B'U (13,14)
http://www.speedcubing.com/images/tl_e18.gif code: e18
M'U'MUMUMU'MU'M'UM2 (13,14,22)
B'U2B2UL'B'D'B2DLBU'B' (13,16)
M'U'F2M2U'MUF2UM2 (10,14,20)
http://www.speedcubing.com/images/tl_e19.gif code: e19
M2UMU'M'U'M'UM'UM'U'M (13,14,22)
B'U'BRDB2D'B'R'UB2U2B' (13,16)
M2UF2UM'U'M2F2U'M (10,14,20)
http://www.speedcubing.com/images/tl_e20.gif code: e20
M'UMUM'U2M'UM'UMUM'UM' (15,16,24)
BLB'F2ULULF'L2U'F2L' (13,16)
SUS2U'LULSL'U'L' (11,12,16)
http://www.speedcubing.com/images/tl_e13a.gif code: e13a
M2UMU2M'UM2 (7,10,16)
F2U'M'U2MU'F2 (7,10,12)
http://www.speedcubing.com/images/tl_e14a.gif code: e14a
MU'M'U2MU'M' (7,8,12)
FRF2D2B2LB2D2F (9,14)
http://www.speedcubing.com/images/tl_e15a.gif code: e15a
M'U'MU'M'U'MUM'UMU (12,12,18)
B'L'U'LF'BD'LDF (10,10)
S'LF'L'SLFL' (8,8,10)
http://www.speedcubing.com/images/tl_e16a.gif code: e16a
UMU'MU'M'UMUMU'M (12,12,18)
FDRD'BF'RU'R'B' (10,10)
R'FRSR'F'RS' (8,8,10)
http://www.speedcubing.com/images/tl_e17a.gif code: e17a
MUM2UM'U2MUMU' (10,12,18)
U'BDUL2U'LULU'LD'B' (13,14)
http://www.speedcubing.com/images/tl_e18a.gif code: e18a
M'UMU'MU'MUMUM'U'M2 (13,14,22)
BU2B2U'RBDB2D'R'B'UB (13,16)
M'UF2M2UMU'F2U'M2 (10,14,20)
http://www.speedcubing.com/images/tl_e19a.gif code: e19a
M2U'MUM'UM'U'M'U'M'UM (13,14,22)
BUB'L'D'B2DBLU'B2U2B (13,16)
M2U'F2U'M'UM2F2UM (10,14,20)
http://www.speedcubing.com/images/tl_e20a.gif code: e20a
M'U'MU'M'U2M'U'M'U'MU'M'U'M' (15,16,24)
B'R'BF2U'R'U'R'FR2UF2R (13,16)
S'U'S2UR'U'R'S'RUR (11,12,16)

Explanation
Using the algorithms in the table above, you can orient and permute all edges of the final layer in one algorithm.
说明
利用上表的公式,你可以用一条公式来确定棱块色方向和调动顶层所有棱块。
The position and orientation of the corners will not be disturbed.
The images show the face of the final layer. The arrows tell which edges have to change position.
Edges with a light gray color have to be flipped.
角块的位置和颜色色向不会被打乱。上图是展示顶面。箭头告诉我们棱块的改变位置。淡灰色的棱块是要被翻转过来的。
A lot of the algorithms can be inverted or mirrored to achieve the same effect.
Each first algorithm only uses moves of the upper layer and the slice M.
Good luck!
很多公式可以逆进行或通过镜像来完成相同的情况。
每一条公式只是需要转动U层和M层。
祝你好运!

[ 本帖最后由 自大的胆小鬼 于 2009-3-7 00:20 编辑 ]

zt40513091 发表于 2009-3-4 09:15:43

期待中……………………

美景 发表于 2009-3-4 09:20:53

CELL?先占和位置!

R_胆小鬼 发表于 2009-3-4 10:23:56

自己先顶个!大家支持我一下吖!

想学点东东 发表于 2009-3-4 10:31:40

不能不支持,顶一个:handshake

R_胆小鬼 发表于 2009-3-4 11:02:31

我再顶一下!CLL翻译完成!

魔鱼儿 发表于 2009-3-4 11:11:09

很好很强大,过来了解下

弘傑 发表于 2009-3-4 11:19:03

顶你一个…继续加油!

R_胆小鬼 发表于 2009-3-4 11:21:13

自己再顶…下午来上ELL的…上午翻得自己头晕了…
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查看完整版本: CELL公式系统中文版(只有原文,图无法显示,红色为原创优化手法)